![]() |
Size to download: 1.03 GB. Download .torrent |
| Memory: 8 GB Processor: Intel i3-3220 Storage: 2 GB Graphics: NVIDIA GeForce RTX 2060 |
OS: Windows 7, 8, 10 (64 bits) Year: 2019 Developer: Lightspeed Studios Version: v 1.5 (49188) |
Quake II RTX offers to look at the project that has become a classic project in a new appearance. This became possible thanks to the introduction of RTX technology. So, now the usual corridors and arenas for battles look completely in a new way, the characters are more acceptable, and the animations of the shots have become more spectacular.
As for the gameplay component, in this component Quake II RTX does not differ from the original. Users are transferred to the arena where they are fighting between themselves in a certain number of rounds. In the course of promotion on locations, they can use amplifiers, jump on the tramplines installed at certain points, or select new weapons samples. But in addition to the multiplayer mode, the game contains a story campaign. Here, the center of attention is the conflict between people and the racial of Stroggov. Intending to protect the Earth from the invasion, the army decides to hold a counteroffensive to the native planet of the beings - Stroggod. But due to problems when disembarking, the main character is separated from the main group, and it throws the base of the enemy to the outskirts. There, he will have to get through the complex and military base, destroying key objects (air defense system, plant for the production of new soldiers and other).
At the same time, in the story campaign, the user will not have additional benchmarks or cards to which you can rely. Therefore, search for aisles to new areas of locations and find mechanisms for interaction will have to. Enemies begin to attack as soon as the character appears in the field of their view. However, if you go into the shelter, they will stop shooting and try again to detect gameimers. This factor can be used to change the position and attack when it is the least expected.


