Hotline Miami turns the overhead view into one-hit kills and instant restarts, every room a fresh puzzle of angles and timing. Darkwood uses the same camera to hide things out of sight, trading action for dread. Postal Redux and XCOM 2 show how differently the format can play, one frantic and loud, the other slow and turn-based. The overhead view is the one thing every entry shares, however different the pace beneath it.

Every room shows at once across 307 top-down games