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Size to download: 732.8 Mb. Download .torrent |
| Memory: 128 MB Processor: Pentium III 400 MHz Graphics: NVIDIA GeForce 6600 / Radeon X1300 |
OS: 7, 8, 10 Year: 2002 Developer: SC Game World Version: v 1.36 [New Version] |
Real Time Strategy Events - Cossacks: Back to War - occur in the 16-17 century. On the territory of the whole Eurasia, Poland, England, Germany, Tsarist Russia and many other states that are struggling for the prospect of being Lord in the world. Several story campaigns show us events that occur between European countries and Asia. Also there is a demonstration of real colonies.
The main component of the Cossacks is free battles. They have 6 species: wood, coal, food, iron, stone and gold. Some of them are mined in mines, and something mining peasants in the fields. All resources takes the city center from which you control. On the obtained you build barracks, technology study centers and strengthening, while the technologies themselves require new resources.
The battle system is closely related to coal or iron: shooting units will not be able to attack if you do not have these resources. All units when creating requires gold (especially mercenaries) and food. If you end the first or second, the army will die or contact desertion.
Units are divided into several classes. Infantry, fleet, cavalry, artillery, mercenaries, priests and peasants. All the priests and peasants are considered combat.
Tactical superiority is achieved due to the competent use of infantry and cavalry, and if you have an artillery developed, you will not be able to lose. Mortira and warmness, pumped and studied, will be able to destroy up to 50 hiking enemy for a shot, as well as only artillery characters will be able to attack ships from sushi.
Peasants are needed for buildings, and the priests are responsible for the speed of the regeneration of your troops who returned from the war.
