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Size to download: 5.06 GB. Download .torrent |
| Memory: 2 GB Processor: dual-core with a frequency of 2.3 ghz or better Graphics: With 256 MB video memory, support for DirectX 9, NVIDIA GeForce 7800 GTX or better ATI Radeon HD 2900 GT or better |
OS: 7, 8, 10 Year: 2011 Developer: Tripwire Interactive Version: V Digital Deluxe Edition [New Version] |
In Red Orchestra 2: Heroes of Stalingrad With Rising Storm - First-person shooter - recreated ideology of those battles in which the detailing and transfer of the atmosphere - were the main factors for developers. Stalingrad battle lasted for a long time, and was merciless for both sides. Russian soldiers went out on the battlefield with faith and hope for a bright future; they fought for the country and their families for their homeland. The Germans fought because they had an order, but many already in 1943 realized that the ideology was incorrect.
The process of war itself was most friendly modulically. The opponents have such an artificial intelligence so that the player can play comfortably; The technique has those properties that have inherent in it really. All comfortable conditions for the passage of the Stalingrad battle from 1942-1943 were taken into account and transferred to the first person shooter.
We play for a nameless soldier, the defender of the Motherland. He is a born tanker, but because of the war, it will not take a sniper rifle in his hands, will take place for the machine-gun calculation, it will beat the enemies from her beloved cutting, and still travels on T-34 tank.
Thirtyweight, by the way, the developers made the most detailed model in the game. As far as historically, this tank belonged to RKKA since 1940, and was actively used in mass battles from 1942, when it was raised for mass production. The player tracks all the battle statistics in the game, gets the title and slightly improves his tank. For each mission you can get a medal, but do not forget that at the end of any battle you can improve your soldier. The player will be able to hide behind the shelter, look at, shooting in the blind, dynamically develop a shootout in other territories and constantly change the weapon.

