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Size to download: 61.36 MB. Download .torrent |
| Memory: 512 MB Processor: Intel Pentium 4 2.0 GHz, AMD Athlon 64 2000+ Graphics: NVIDIA GeForce 8800 GTS / AMD Radeon HD 3850 |
OS: 7, 8, 10 Year: 2011 Developer: PlayDead Version: v 1.0R6 [New Version] |
2D-platformer gameplay is built on the interaction of the protagonist with a surroundings, as in most similar Limbo games. The main character will run to the left and right, jump, climb on the protrusions, contact with the surrounding landscape - to move objects and change them to the physics of the game.
Platform made in the style of horror with survival elements. The main character turns out to be in the forest, which serves as an entrance to hell. On the way, he will meet people, some of them will be dead, and in a different way to contact with them: someone will simply run away, someone will lie to the dead man, and someone will hit the protagonist, driving him into the shadow - the main enemy. In this forest, the hero is looking for his missing sister, but at the beginning of the game he sees a girl who immediately disappears from the field of view. At the end of the game, he finds it.
Limb is a place where people who did not accept Christianity fall while they were alive. This builds the main story branch of the game. For the hero, invented the world in which he will come across in captacanis, to meet bears, spiders, other people who cannot fall into hell, nor in paradise or in the leb. The developers warn that hero himself is half a deceased character who wants to connect with his sister, so any successful interaction with the environment gradually connects it with a relative.
The main character will meet other children who will try to kill him with stones, burning arrows and direct contact - battle. There will also be worms that will force the boys to run in one direction to the light, or until the complete diet.
In the second part of the gameplay, we open traps of another type - they are built on mechanical exposure. The player will solve the issue with their disconnection, so we will face electricity, physics and mechanics.
Player health is spent fast. He dies from falling from height, from any shot or surrounding.

